Introduction
Glyphs
Milling Guide
- Inscription Apprentice 1 – 75
- Inscription Journeyman 75 – 126
- Inscription Expert 126 – 200
- Inscription Artisan 200 – 290
- Inscription Master 290 – 350
- Inscription Grand Master 350 – 425
- Inscription Illustrious Grand Master 425 – 525
Trainers
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Introduction
Inscription was the new profession that was added to World of Warcraft Wrath of the Lich King expansion pack.
So far, Inscription allows a player to create the following:
- Inks from Pigments, used as Reagents in other Inscription recipes.
- Create scrolls for enchanters, allowing them to sell their enchants in the Auction House(Example).
- Scrolls that increase stats (Example).
- Runes that can be applied to a player’s Glyph Interface to boost spell effects or make cosmetic changes.
- Runewords which can be applied to pieces of armor as a form of temporary enchant.
- Runes of Power that act as offensive/damage spells, consuming Inscription-based Reagents (like Inks). (Example)
- Scrolls of Recall that function similar to Hearthstones, but are like the Engineering transporter where it has unpredictable results. (IE a hearth is set to Shattrath and a Scroll of Recall will take a person to Gadgetzen)
- Various Card items. (Example)
- Special shoulder armor enchant available only to Inscribers (Example) more..
- Create BOP Off Hand items available only to Inscribers (Example) more..
Many recipes require an Inking Set. This is the Scribe’s version of a Jewelcrafter’s Grinder or a Blacksmith’s Hammer.
Inscription relies primarily on Herbalism as its gathering Profession counterpart. In order to produce Inks, a player uses the Inscription ability Milling, which consumes 5 herbs of the same type and creates various Pigments, depending on the type of herbs that were Milled. (Similar to a Jewelcrafter’s Prospecting ability.) Herbs now show the Inscription skill level needed to mill that particular herb on their in-game tooltip, and the types of herb needed to make each pigment is in the pigment tooltip in the Inscription Interface (Example)
Glyphs
Glyphs are items which an individual applies to improve certain spells. For example, a Hunter might apply a glyph that increases the number of snakes produced by their Snake Trap. The glyph enhances an existing spell.
Each glyph can only be used by members of one class. Some glyphs also require the user to have reached a certain personal ((character)) level. You do not need to be an Inscriber to use glyphs: Only to make them.
Inscribers can create glyphs for all classes. Once created, these glyphs can be traded or mailed to others. Glyphs remain in your inventory until they are applied (used). Using a glyph destroys it.
Each player can add up to 6 Glyphs to their interface based on their level: Maximum of 3 Major Glyphs and 3 Minor Glyphs.
- Level 1-14: None.
- Level 15-29: 1 Major, 1 Minor.
- Level 30-49: 2 Major, 1 Minor.
- Level 50-69: 2 Major, 2 Minor.
- Level 70-79: 2 Major, 3 Minor.
- Level 80: 3 Major, 3 Minor.
- Major Glyphs provide major upgrades to spells. Examples that have been given are the addition of stuns or DoTs to spells, increased damage, or knockbacks.
- Minor Glyphs provide small upgrades, or cosmetic improvements. Examples that have been given are the removal of reagent requirements from spells, lowering spell costs, or changing spell graphics.
On the Glyph Interface, the larger circles with gold borders around them are for placement of Major Glyphs and the smaller circles are for Minor Glyphs.
When a player uses a Glyph in their inventory, the Glyph item is destroyed and its inscription effect is placed in one of the appropriate slots. Players can also over-write existing inscriptions. If a player chooses to overwrite an inscription, the old inscription’s effect is lost. Requires a Lexicon of Power found next to Inscription Trainers.
Glyphs List Druid Glyphs Rogue Glyphs Hunter Glyphs Shaman Glyphs Mage Glyphs Warlock Glyphs Paladin Glyphs Warrior Glyphs Priest Glyphs
Milling Guide
The table below shows the Inscription skill required to mill each known herb. The pattern of primary pigments (that you always get) and secondary pigments (that you sometimes get) has also reappeared. Primary pigments are listed first in the table below.
* Marks the cheapest Herbs in the AH to buy for that level
The following items, which may be considered herbs, are shown as not Millable:
- ***** Lotus
- Bloodthistle
- Bloodvine
- Fel Blossom
- Fel Lotus
- Fire Leaf
- Fire Seed
- Flame Cap
- Frost Lotus
- Glowcap
- Heart of the Wild
- Netherdust Pollen
- Nightmare Seed
- Unidentified Plant Parts
- Wildvine
1 – 75
Just to note, there is a lot of other Glyphs and Scroll at different skill ranges with the same amount of materials needed, so where you see [Glyph of …] for example, there you can choose between more recipes that are orange to you and requires the same amount of materials.
First, visit any trainer in the main cities of old Azeroth – just ask a guard, and learn Inscription.
- 1 – 19
18 x [Ivory Ink] – 18 Alabaster Pigment - 19 – 35
16 x [Scroll of Stamina] – 16 Ivory Ink, 16 Light Parchment - 35 – 53
22 x [Moonglow Ink] – 44 Alabaster Pigment - 53 – 75
22 x [Enchanting Vellum]– 22 Moonglow Ink, 44 Light Parchment
75 – 126
Learn Inscription Journeyman.
- 75 – 80
21 x [Midnight Ink] – 21 Dusky Pigment - 80 – 101
Make any Glyphs that are orange and requires [Midnight Ink]. Each orange Glyph will give you 3 skill-up points.
7 x [Glyph of….] – 21 Midnight Ink, 7 Light Parchment
- 101 – 105
40 x [Lion’s Ink] – 80 Golden Pigment - 105 – 126
Make any Glyphs that are orange and requires [Lion’s Ink]
7 x [Glyph of …] – 21 Lion’s Ink, 7 Common Parchment
Approximate Materials Required for 1-126
- 62 Alabaster Pigment
- 16 Ivory Ink
- 67 Light Parchment
- 22 Moonglow Ink
- 21 Dusty Pigment
- 21 Midnight Ink
- 80 Golden Pigment
- 21 Lion’s Ink
- 7 Common Parchment
126 – 200
Learn Inscription Expert.
- 126 -129
5 x [Dawnstar Ink] – 10 Burnt Pigment - 129 – 147
Make any Glyphs that are orange and requires [Lion’s Ink]
6 x [Glyph of …] – 18 Lion’s Ink, 6 Common Parchment
- 147 – 150
5 x [Strange Tarot] – 10 Dawnstar Ink, 5 Lion’s Ink, 5 Common Parchment
- 150 – 155
45 x [Jadefire Ink] – 90 Emerald Pigment - 155 – 176
Make any Glyphs that are orange and requires [Jadefire Ink]
7 x [Glyph of …] – 21 Jadefire Ink, 7 Common Parchment
- 176 – 197
Make any Glyphs that are orange and requires [Jadefire Ink]
7 x [Glyph of …] – 21 Jadefire Ink, 7 Common Parchment - 197 – 200
5 x [Arcane Tarot] – 10 Royal Ink, 5 Common Parchment
200 – 290
Learn Inscription Artisan.
- 200 – 205
55x [Celestial Ink] – 110 Violet Pigment - 205 – 247
Make any Glyphs that are orange and requires [Celestial Ink]
14 x [Glyph of …] – 42 Celestial Ink, 14 Heavy Parchment
- 247 – 250
You may need to make more than 3.
3 x [Glyph of Cleaving] or [Glyph of Soulstone] – 9 Celestial Ink, 9 Heavy Parchment - 250 – 255
35 x [Shimmering Ink] – 70 Silvery Pigment - 255 – 260
5 x [Scroll of Spirit V] – 5 Shimmering Ink, 10 Heavy Parchment - 260 – 290
Make any Glyphs that are orange and requires [Shimmering Ink]
10 x [Glyph of …] – 30 Shimmering Ink, 10 Heavy Parchment
Approximate Materials Required for 126 – 290
- 10 Burnt Pigment
- 23 Lion’s Ink
- 30 Common Parchment
- 10 Dawnstar Ink
- 90 Emerald Pigment
- 42 Jadefire Ink
- 10 Royal Ink
- 110 Violet Pigment
- 51 Celestial Ink
- 43 Heavy Parchment
- 70 Silvery Pigment
- 35 Shimmering Ink
290 – 350
Now you should go and visit a trainer at Outland or Northrend
- 290 – 305
45 x [Ethereal Ink] – 90 Nether Pigment - 305 – 350
Make any Glyphs that are orange and requires [Ethereal Ink]
15 x [Glyph of …] – 45 Ethereal Ink, 15 Resilient Parchment
350 – 425
- 350 – 355
100 x [Ink of the Sea] – 200 Azure Pigment - 355 – 360
5 x [Scroll of Spirit VII] – 5 Ink of the Sea - 360 – 365
5 x [Scroll of Intellect VII] – 5 Ink of the Sea, 10 Resilient Parchment - 365 – 370
5 x [Scroll of Srtength VII] – 5 Ink of the Sea, 10 Resilient Parchment - 370 – 375
5 x [Scroll of Agility VII] – 5 Ink of the Sea, 10 Resilient Parchment - 375 – 379
15 x [Snowfall Ink] – 30 Icy Pigment
- 379 – 382
Make any Glyphs that are YELLOW and requires [Ink of the Sea]
1 x [Glyph of…] – 3 Ink of the Sea - 382 – 385
Make any Glyphs that are YELLOW and requires [Ink of the Sea]
5 x [Glyph of…] – 15 Ink of the Sea - 385 – 386
1 x [Northrend Inscription Research] – 3 Ink of the Sea, 5 Resilient Parchment, Snowfall Ink - 386 – 400
15 x [Any Discovered Major Glyph] – 45 Ink of the Sea, 15 Resilient Parchment - 400 – 405
5 x [Scroll of Stamina VIII] – 5 Ink of the Sea, 10 Resilient Parchment - 405 – 410
5 x [Scroll of Spirit VIII] – 5 Ink of the Sea, 10 Resilient Parchment - 410 – 415
5 x [Scroll of Intellect VIII] – 5 Ink of the Sea, 10 Resilient Parchment - 415 – 420
5 x [Scroll of Srtength VIII] – 5 Ink of the Sea, 10 Resilient Parchment - 420 – 425
5 x [Scroll of Agility VIII] – 5 Ink of the Sea, 10 Resilient Parchment
Approximate Materials Required for 290-425
- 90 Nether Pigment
- 45 Ethereal Ink
- 115 Resilient Parchment
- 200 Azure Pigment
- 108 Ink of the Sea
- 30 Icy Pigment
- 1 Snowfall Ink
425 – 525
Visit any trainer in the main cities of old Azeroth and learn Inscription Illustrious Grand master
- 425 – 450
115 x [Blackfallow Ink] – 230 Ashen Pigment - 450 – 460
10 x [Mysterious Fortune Card] – 10 Blackfallow Ink, 10 Resilient Parchment - 460 – 475
15 x [Adventurer’s Journal] – 15 Blackfallow Ink, 60 Resilient Parchment - 475 – 482
Turn all your Burning Embers into Inferno Ink. If you don’t have any Burning Ember, just skip this and go to the next recipe. - 482 – 490
15 x [Dust of Disappearance] – 15 Blackfallow Ink - 490 – 500
2 x [Etched Horn] – 8 Inferno Ink, 2 Scavenged Dragon Horn
- 500 – 510
Kill mobs in Uldum until you get [Technique: Origami Beetle]. Make it until you reach 510.
- 510 – 520
4 x [Divine Companion] – 40 Resilient Parchment, 32 Inferno Ink, 96 Volatile Life, 24 Volatile Air
Or
4 x [Battle Tome] – 40 Resilient Parchment, 32 Inferno Ink, 96 Volatile Life, 24 Volatile Air
Or
4 x [Dungeoneering Guide] – 40 Resilient Parchment, 32 Inferno Ink, 96 Volatile Life, 24 Volatile Air
- 520 – 525
Make one of the following.
1 x [Notched Jawbone] – 12 Inferno Ink, 36 Volatile Life, 12 Volatile Earth, 1 Bleached Jawbone
Or
1 x [Silver Inlaid Leaf] – 12 Inferno Ink, 36 Volatile Life, 12 Volatile Air, 1 Silver Charm Bracelet
Or
1 x [Tattooed Eyeball] – 12 Inferno Ink, 36 Volatile Life, 12 Volatile Water, 1 Preserved Ogre Eye
Approximate Materials Required for 425 – 525
- 230 Ashen Pigment
- 40 Blackfallow Ink
- 52 Inferno Ink
- 2 Scavenged Dragon Horn
- 132 Volatile Life
- 36 Volatile Air
- 12 Volatile Earth
- 110 Resilient Parchment
- 1 Bleached Jawbone
- 1 Preserved Ogre Eye
- 1 Silver Charm Bracelet