- This topic has 19 replies, 11 voices, and was last updated 5 years, 6 months ago by windara.
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June 26, 2019 at 3:22 am #165863
I can replicate issue with FPS when waypoint is inside instance or scenario, or when Dungeon guides are loaded. We’re fixing this asap.
June 26, 2019 at 7:10 am #165872Hello I have this error that appears and comes in a loop with 8.743
Message: InterfaceAddOnsDugisGuideViewerZModelViewer.lua:534: attempt to call global 'Model_OnUpdate' (a nil value)
Time: Wed Jun 26 09:05:37 2019
Count: 1201
Stack: InterfaceAddOnsDugisGuideViewerZModelViewer.lua:534: attempt to call global 'Model_OnUpdate' (a nil value)
InterfaceAddOnsDugisGuideViewerZModelViewer.lua:534: in function <InterfaceAddOnsDugisGuideViewerZModelViewer.lua:532>
Locals: self = DugisGuideViewer_ModelViewer {
0 = <userdata>
scrollRight = DugisGuideViewer_ModelViewer_ScrollRight {
}
scrollTitle = DugisGuideViewer_ModelViewer_Title {
}
model = DugisGuideViewer_ModelViewer_Model {
}
scrollLeft = DugisGuideViewer_ModelViewer_ScrollLeft {
}
close = DugisGuideViewer_ModelViewer_Close {
}
}
elapsedTime = 0.009000
(*temporary) = nil
(*temporary) = DugisGuideViewer_ModelViewer_Model {
0 = <userdata>
OnEnter = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:257
modelId = "143381"
defaultRotation = 0.610000
OnMouseUp = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:222
minZoom = 0
PostMouseUp = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:214
posX = 0
OnMouseDown = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:234
mouseDown = false
OnUpdate = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:105
posY = 0
onMouseUpFunc = <function> defined @InterfaceSharedXMLModelFrames.lua:35
ResetModel = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:177
OnMouseWheel = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:246
OnLoad = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:68
OnHide = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:268
controlFrame = DugisGuideViewer_ModelViewer_ModelControlFrame {
}
maxZoom = 0.700000
OnEvent = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:83
rotation = 0.610000
PostMouseDown = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:218
title = DugisGuideViewer_ModelViewer_Model_Title {
}
OnLeave = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:261
Init = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:80
StopPanning = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:207
StartPanning = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:185
UpdateRotation = <function> defined @InterfaceSharedXMLModelFrameMixin.lua:87
}
(*temporary) = 0.009000
(*temporary) = "attempt to call global 'Model_OnUpdate' (a nil value)"
June 26, 2019 at 8:12 am #165878Can you check in the game’s addon menu that you have updated to latest version, if not you will need to fix the installer install pathgo to dugi installer settings > click on auto detect path > reinstall
June 26, 2019 at 11:26 am #165883my problem and fixed I had not the good version thank you very
much (and it seemed to be the case for a while amazing that I did not
have any trouble before)June 27, 2019 at 12:46 am #165896I see Dugi’s post above saying you are working on FPS.Today I spent a couple hours trying to figure out why since Tuesday’s patch, my framerate was periodically dropping to 1 … yeah, 1. Fun. But anyway, after trying all the Blizzard recommended testing, and updating my video driver, I decided to unload all addons. Presto, FPS became normal.So I loaded only Dugi guides, and presto, FPS dropped to 1 again. Tried this maybe 3 times and FPS dropped every time Dugi was reloaded.So then I updated to 8.745, and the problem now appears to be fixed. Hopefully this was a result of your working on it as mentioned above.If problem returns, I’ll report back. -
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