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Nah. I don’t want to lose all my settings and gear scoring again using /dugi fix. Although, I used the repair function in the installer and it seemed to work; I had to point it to my wow directory again for some reason. It appears to be working now without error (still have that pesky “cant move the little map window bug” everyone always mentions but it’s better than not using it.). Thanks for the reminder of the reinstall function!
I disabled all addons except Dugi and checked my version (8.973 because I updated since posting this). Still popped the Lua as soon as I clicked anything – this time it was the mission table but interacting with any buttons or NPCs appears to do the same. Here’s another pull of the error:
Message: InterfaceFrameXMLQuestUtils.lua:240: attempt to index local ‘info’ (a nil value)Time: Thu Jul 15 12:06:55 2021Count: 1Stack: InterfaceFrameXMLQuestUtils.lua:240: attempt to index local ‘info’ (a nil value)[string “@InterfaceFrameXMLQuestUtils.lua”]:240: in function <InterfaceFrameXMLQuestUtils.lua:237>[string “=[C]”]: in function `SetupWorldQuestButton’[string “@InterfaceAddOnsDugisGuideViewerZSmallFrame.lua”]:365: in function `SetupAutoGuidePOIButton’[string “@InterfaceAddOnsDugisGuideViewerZSmallFrame.lua”]:995: in function <InterfaceAddOnsDugisGuideViewerZSmallFrame.lua:819>[string “@InterfaceAddOnsDugisGuideViewerZSmallFrame.lua”]:1324: in function `PopulateSmallFrame’[string “@InterfaceAddOnsDugisGuideViewerZSmallFrame.lua”]:1869: in function `UpdateSmallFrame’[string “@InterfaceAddOnsDugisGuideViewerZGuides.lua”]:7118: in function <InterfaceAddOnsDugisGuideViewerZGuides.lua:7115>[string “@InterfaceSharedXMLC_TimerAugment.lua”]:16: in function <InterfaceSharedXMLC_TimerAugment.lua:14>Locals: button = <unnamed> {0 = <userdata>Glow = <unnamed> {}TimeLowFrame = <unnamed> {}SelectedGlow = <unnamed> {}CriteriaMatchGlow = <unnamed> {}Underlay = <unnamed> {}SpellTargetGlow = <unnamed> {}Texture = <unnamed> {}}info = nilinProgress = trueselected = falseisCriteria = nilisSpellTarget = nilisEffectivelyTracked = nil(*temporary) = <function> defined =[C]:-1(*temporary) = <unnamed> {0 = <userdata>}(*temporary) = false(*temporary) = <userdata>(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = “attempt to index local ‘info’ (a nil value)”ApplyStandardTexturesToPOI = <function> defined @InterfaceFrameXMLQuestUtils.lua:213ApplyAtlasTexturesToPOI = <function> defined @InterfaceFrameXMLQuestUtils.lua:196Thank you, Caluril! I’ll try that.
December 10, 2020 at 6:13 pm in reply to: Gear Scoring Values (Secondary Stats Valued Too High) #168528Thank you for the response; this is helpful. I suspected that is how the scoring worked but I wasn’t sure. Also, I wasn’t sure if this particular system for scoring was used across other addons because of the import option.
I tried decreasing the weight for mastery and it recommended another piece of gear with higher strength even though I would lose some mastery. I’ll continue tweaking based on what I think is better mix.
Were the original weights based on some sim or modeling?
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