Hi, everyone we have been quiet the last couple of weeks but that’s because we are very hard at work with putting finishing touches on the major update with Dugi’s Guide Viewer v4.1
As you may have noticed Dugi’s Guide just gets better and better with every new update and we’re moving at the speed of light!… well not quite, but we are fast 🙂
Check out the screen shot below and you will notice a couple of major features that we have been working on for a while.
The 2 new major features are
- Display of quest level with color coding.
- And the ! ? will now change color to grey if you’re not at a high enough level to accept the quest so that you will know before reaching the quest giver.
Combine these 2 features with our ‘Chain Quest Linking’ feature and you are now in complete control on how fast and how slow you want to progress. You can now gain experience points with other methods such as dungeons or PVP and you don’t have to worry about being out of sync with the guide.
If you’re using Heirloom items or playing with Recruit-A-Friend you can now also easily skip the green – grey quests that won’t give you much experience and with our ‘Chain Quest Linking’ feature you will never be out of sync with the guide.
We have been testing this feature extensively and we’re confident that these features are better than any other features that other competitor guides have to offer as you will have complete control.
From the screenshot above you may notice 2 new *censored* tabs , both these tabs are reserved for our brand new guide that is going to be released on May 19th.
All you have to do is leave a comment in this post and also ‘Guess’ the correct guide that we’re going to release
I will give you a hint… it is an In-Game guide! 🙂 …
sorry I’ll do better than that, here it is.
How To Enter
Choose one of these four possible answers
- In-Game Profession Guide
- In-Game Dungeon Guide
- In-Game Achievement Guide
- In-Game Gold Guide
Rules
- To win you have to pick the correct answer and also tell us why you chose the answer.
- To qualify your email must be a part of our ‘Newsletter’ list, you can subscribe here if you haven’t opt-in yet.
- One guess per entry.
- One entry per email address.
- Winners will be notified with the email that they subscribed on the list (make sure it matches the one you leave on the comment below) make sure its correct or else you won’t be able to claim your prize.
- Entries will close when the winners chosen by a draw and are announced on May 13th 2010
Invite your Friends
Encourage your friends to enter because they might be able to win it for you! use the ‘Share / Save facebook, twitter’ link below.
They must be in our ‘subscribers’ list as well to receive the prize, they can unsubscribe once the winners are announced on May 13th 2010.
The Prize
10 Guaranteed Winners will win an early copy of our Brand New Guide
It doesn’t get any easier than this to enter a contest,
Have fun and good luck everyone
I’m sorry I can’t give out anymore hints!
275 replies to "Dugi’s Guide v4.1 & ‘Guess The New Guide’ Competition"
I reckon it’s Option 1, the Profession Guide.
The reason I think it’s that is that one tab could be for your primary professions (e.g Leather Working, Blacksmithing, etc) and the second for your secondary professions (i.e. First Aid, Fishing, Cooking).
Hi,
I think it will be a Dungeon guide. I think this as no other in game guide to my knowledge has this feature and in a previous post you did mention that the new secret project “will be revolutionary and set a new standard for all guides”.
If it is an Achievement Guide then that would be monumental – there are plenty of people out there who have taken to the Achievement side of the game. I guess this would be a great addon that would grow with time; getting it done so quickly would be an ‘achievement’ in itself! Also, with achievements, many of them could cunningly be complete alongside zones and quests that you may be completing…hmm….an in-game achievement tab really would rock!
Secondly, a sweet a easier Guide to fill in would be the Dungeon Guide. I think this would also be a very good addition, especially with so many people making use of Dungeon Finder and, in fact, choosing to level this way too – any completed quests would help boost through that bounty.
2- In-Game Achievement Guide
because there is no in-game achievement guide on the market
I will guss on In-Game Dungeon Guide, since is the only guide to my knowledge you havn’t made yet.
Profession guide cause its the only one that makes sense. Achievements are pretty self explanatory and u can just click track to see where u need to go next. A dungeon guide doesn’t really make sense, what could it possibly do? And there are already speed gold daily runs in the daily guide and the rest is picking out farming routes which cant really benefit from an in game guide.
19th May new guides? Is Dugi a mentalist its my birthday on that day yay best gift evar!XD
I think it will be a dungeon guide for when you don’t want to do the quest or you are a bit behind the guide
In-Game Profession Guide
I think that it will be this because I use the Professions guides on Dugi’s site all the time and having to flick in and out of wow all the time is ok, but if I could use an in-game guide so much the better. Same goes for the other tab, I think it is cooking, first aid and fishing, which again will be so useful to have in-game. I can see that been a major attraction to both new and old when it comes to wow. 🙂
Of course, I wasn’t quite reading the question right -.- It’s dungeon. Definitely dungeon.
Based on length, I’d say dungeon and achievement.
But I’d like to think it’s dungeon and profession, cause you already have awesome profession guides that I’d love to see in-game. They’d be harder to track though, I think.
I think it will be the profession guide because there is such good resources already up on your site just aching to get thrown directly in game via a mod.
I think one of them could be Dungeon guide it would be cool to see this guide in game not in text in web browser or youtube
Hi, i think it will be a in game achievement guide, cause there are so many not known well, its a pain to track them all!
2. In-Game Dungeon Guide
I would say the reason would be because it is so easy to do random Dungeons because of the Dungeon Finder which would help you in 2 ways.
a. XP gained – You can gain more XP in the process of going the Dungeon by killing the Mobs and Bosses in the Dungeon and turning in the quests that pertain to those dungeons.
b. Gear obtained – Better gear would allow you to do more damage and protect yourself better while questing in turn which would make it possible to lvl much faster.
I have to say it’s a profession guide. It would seem to me that a dungeon guide would be redundant with the exception of dungeon quests due to the random dungeon finder. An in-game profession leveling guide however would be an awesome function to keep from tabbing out all the time and checking multiple websites for what am I making / buying next to get this skill up.
Has to be an in game dungeon guide which will rock. You guys have done all the rest and done it the best. Next logical step has to be a dungeon guide. Can’t wait to see it.
Hi
I am hoping it is a dungeon guide- due to you liking innovative products and beating everyone else to it, also you listen to your customers – an in game dungeon guide is really needed cos there is nothing worse than not being able to find your way around a dungeon to complete the dungeon quests without having to keep tabbing out to wowhead or similar. I really hope that is what it is.
I think that it will be a dungeon guide, cause a lot of people slack around in dungeons being carried by others, because they don’t know what to do.
My guess is the In-Game Professions Guide. The reasoning behind that is that there are so many other badly-written miscalculated guides out there, and that Dugi’s are the one guide-writing group that I would actually trust with a professions guide, enough to go out and buy all the mats I need before making a start.
Plus, it is the one Guide up there which would involve following a set path of steps. Gold guides don’t follow that too much and are too situational, achievement guides again don’t follow the path concept too much, and a dungeon guide is fairly useless seeing as most people are used to Atlas / aren’t stupid enough to not know their way around dungeons which are ****** linear.